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Warcraft 3 melee mods

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Allowing players to mod abilities separately like what was done to Exalted Blade and other exalted weapons is the best way to go for these problems.įixing Xoris back when it released (which was good for the game) while ignoring the root problem (allowing any mods to affect other items in your arsenal when not within the mod's description) has created the very inconsistency and 'age-old' problem that builds up to be years old in the first place. Likewise, creating suboptimal weapon builds to 'stat stick' for an ability is equally unhealthy for the player's arsenal. The maximum potential of your abilities should absolutely not rely on a Riven disposition. Likewise, removing the functional oversight for other set mods to benefit from sentinel weapons would be consistent and be a step toward solving the problem that arose in the first place. If you're going to fix these oversights, please fix stat sticks and Riven Mods affecting unrelated abilities and other sentinel weapons increasing the set bonus of other weapons (such as Vigilante). If Gladiator mods carrying over from my sentinel weapon to my melee is unintentional (which is a very fair oversight to fix), then so are Jaw Sword, Mire, Laser Rifle or any other Riven Mods affecting Landslide, Whipclaw, Shattered Lash, Vaporize, and other weapon abilities that scale off equipped mods.

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